Creating Assets
Now that we’ve created an Asset Type (The ‘Hero’ Asset Type), it’s time to create our first actual Asset (‘A Hero’).
Asset Creation
Notice that Assets are incredibly flexible, they can refer to physical objects or people, as in this example (we’ll unpack this right after):
Creating Asset - A Hero
You can see the asset in the control room now:
We can specify a few things as part of creating a new asset:
You’ll be able to see some/all of these attributes in a modal when you click on the asset. Pops up like this in the control room:
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